Here you can download the latest Rox Mod version. This page
is updated together with the changelog.
Any important changes to the Rox Mod. as well as the current
release Date and Version, will be noted below the download.
Release Date: 25/12/2025
Most important changes since the previous version will be noted here. Full changelog will be available below.
| Fixed | Multiple crash issues: outfitting on Linux, weapon animations, map editor entity saving, and twist/untwist command |
| Fixed | Critical entity vanishing bug caused by excessive BSP models exceeding snapshot limit |
| Added | Auto-voting system: automatically starts a vote 3 minutes before map end with two random maps from the mapcycle |
| Added | Map Editor major enhancements: BSP/MD3 model manipulation, custom-sized terrain, cagefight support |
Every small change to the mod, will be noted below. If you are interested to see what has been fixed, changed
or added since the previous version, then this page is meant for you! :)
| Rox Mod 1.10 | |
| Added | Auto-voting system that starts 3 minutes before map end with two random maps from mapcycle. |
| Added | Map editor BSP deletion, MD3 model manipulation (move, rotate, delete). |
| Added | Map editor custom-sized terrain with visual placement lines and dynamic updates. |
| Added | Map editor cagefight support. |
| Added | Map editor commands to list BSP instances and MD3 models (/additem bsplist, /additem md3list). |
| Added | H&Z killstreak system. |
| Added | H&Z end-of-map scores list similar to H&S. |
| Added | H&Z forcefield grenade random distribution when no winner found. |
| Added | Signal interrupt handler for Linux. |
| Added | "Clear All" database functionality. |
| Added | Briefcase carrier modes for Infiltration maps (noroof system). |
| Added | Watertower ladder spawner entity for mappers. |
| Added | Warning message for older RPM versions. |
| Added | timemute admin command. |
| Added | Armor protection for Gun Game (weapon won't downgrade while carrying armor). |
| Added | Fade effects to admin-only chats with customizable color system. |
| Added | 'admin_customprefix' cvar to toggle between old and new chat prefix styles. |
| Added | 10-second cooldown for /dropitem command in C&R and H&S. |
| Added | Click sounds to admin commands. |
| Added | Winner's name to H&S stats awards. |
| Added | Seekers raise hands when they win in H&S. |
| Added | Seekers catch fire when killing hider in H&S. |
| Added | Color fade effect to "won" text in H&S. |
| Added | Missing tokens. |
| Added | Hard restarts for custom gametypes. |
| Added | Command to clear zombies database. |
| Added | Team invitations now persist across map changes. |
| Added | !l t option to lock teams. |
| Added | Broadcast command player ID support (e.g., !bc #1 is awesome). |
| Added | Missing timelimit hit messages for gametypes. |
| Fixed | CloseWholeOrMiddle system now properly supports nowhole and nomiddle entities. |
| Fixed | First blood message not displaying in RPMPRO mode. |
| Fixed | H&S player name not displaying when receiving random grenade alone after map restart. |
| Fixed | Backpack giving grenades when grenades disabled. |
| Fixed | Demolition virus model disappearing after bomb explosion on non-barrel models. |
| Fixed | Entity positioning and rotation issues on unsupported maps. |
| Fixed | Cagefight issues with unsupported maps. |
| Fixed | Grenades not enabled by default in H&S. |
| Fixed | Hiders victory message issue. |
| Fixed | Spawn angles and blocker problems. |
| Fixed | noroof entity functionality. |
| Fixed | Bots moving to spectator automatically. |
| Fixed | g_motd not displaying faded colors on connect. |
| Fixed | twist/untwist crash. |
| Fixed | Bots team selection. |
| Fixed | Negative health and armor values when players kill each other simultaneously. |
| Fixed | /dropitem spam prevention for CTF. |
| Fixed | Thermals not being given to hiders. |
| Fixed | H&Z duplicate "shotguns distributed" message after warmup. |
| Fixed | "Timelimit not hit" message appearing during intermission. |
| Fixed | Admin status not immediately removed when player removed from list. |
| Fixed | Christmas message typo in obituary system. |
| Fixed | getParamClient special character validation causing ID to always be 0. |
| Fixed | Pass admin status not immediately removed for in-game players. |
| Fixed | !pm messages not displaying when sent to dead clients. |
| Fixed | Outfitting crash on Linux. |
| Fixed | F1 teleport grenade explosion effect triggering incorrectly on jump throws. |
| Fixed | Weapon animation crash. |
| Fixed | Entity vanishing issue from excessive BSP models exceeding snapshot limit. |
| Fixed | Random tips only working on INF-based gametypes. |
| Fixed | Missing "team" argument for boosters in map editor. |
| Fixed | Players not receiving extra grenades at round start due to pointer handling issue. |
| Fixed | Players occasionally spawning outside cage during cagefight. |
| Fixed | duplicateIps = 0 now treated as disabled (no per-IP limit). |
| Fixed | Admin runover command missing click sound. |
| Fixed | Scores resetting when seeker with points switches to hiders before release. |
| Fixed | Seeker limit check: dead hiders can't join seeker team when full. |
| Fixed | Incorrect "top hiders" selection for cagefights from late joins. |
| Fixed | Memory leak in profanity filter. |
| Fixed | Zombie scoreboard displays "none" instead of empty text when no data exists. |
| Fixed | False "flag returned" messages after team swap in CTF. |
| Fixed | Empty reply prevention in !PM. |
| Fixed | Shortcut callvote commands for timelimit and scorelimit. |
| Fixed | Teamkill not giving -1 score. |
| Fixed | RCON ban/kick/timeban now accept full reason text. |
| Fixed | RCON logging now captures full commands. |
| Fixed | takejet command model disappearance during noclip. |
| Fixed | Spectators unable to use freefloat when viewing frozen players. |
| Fixed | MM1 bullet not knocking back hiders. |
| Fixed | Map editor crash when saving entities with large message fields. |
| Fixed | M4 cage weapon behavior when running out of ammo. |
| Changed | "g_AvailableWeapons" to "AvailableWeapons". |
| Changed | Briefcase distribution to 2k3-style system. |
| Changed | Outfitting timing: grenades now given after seekers released. |
| Changed | Removed player count requirement for dropping RPG (matches 2k3 system). |
| Changed | "Dropped item" message style. |
| Changed | Booster sound to 2k3 version. |
| Changed | Cvars from rpm_* to ServerMessage_line1, ServerMessage_line2, etc. |
| Changed | Inactivity timer: admins moved to spectator with countdown warning. |
| Changed | Moved cheat commands to /dev command. |
| Changed | Multiple H&S message styles. |
| Changed | Pause/unpause messages: "Resuming in X sec" and "Paused!" with longer display. |
| Changed | Team switch delay from 5 to 3 seconds. |
| Changed | "On fire" and "killing spree ended" messages. |
| Changed | Only S-Admins can use cheats when enabled. |
| Changed | H&Z: Zombies team locked by default, auto-opens when 2+ zombies present. |
| Changed | !bug command limited to once per 3 minutes with disable cvar (disabled by default). |
| Changed | Identity skin changes limited to once per 5 minutes. |
| Changed | Admin login message style. |
| Changed | Teleport grenade to match 2k3 behavior with stricter height checking. |
| Changed | /stats layout. |
| Changed | "N/A" country to "Unknown" when unavailable. |
| Changed | !PM text style. |
| Changed | Anticamp cvar names (removed rpm_ prefix). |
| Changed | Consolidated camper punishment cvars into single "antiCampPunishment". |
| Changed | Voting system with !v voting command. |
| Changed | Renamed g_fvote to g_vote. |
| Changed | Renamed g_maxIPConnections to duplicateIps. |
| Changed | Renamed g_talkingGhosts to publictalk. |
| Changed | /stats display: versions below 1.0 show two decimals, 1.0+ show one decimal. |
| Changed | Maplist now requires admin level to access. |
| Changed | nomiddle/nowhole/nolower system improvements. |
| Changed | Restored original mute behavior with timemute addition. |
| Changed | Golden flag only works in comp mode. |
| Changed | Reworked teleporter with better alignment and higher touch height. |
| Changed | Better seeker/hider balancing based on current counts (2k3 logic). |
| Changed | Ban/clan/admin lists split into chunks to prevent client overflow. |
| Changed | Improved admin and clan management command reliability with better database handling. |
| Changed | H&Z: Updated forcefield messages with disappearance notification. |
| Changed | H&S: Hiders can change extra outfitting until seekers released. |
| Changed | Extra outfitting given when hiders suicide before seeker release. |
| Changed | Admin toggle command now properly resets roof timers. |
| Changed | noroof timer activates at round start instead of 5 seconds after. |
| Changed | Comp mode teams locked only when game starts. |
| Changed | First player always joins seekers when g_teamAutoJoin enabled. |
| Changed | "Server is running" message displays immediately on connect. |
| Changed | Updated country database to 15th December 2025 |
| Removed | Weapon-giving click sound (now plays when seekers released). |
| Removed | g_setnextMap (using safemapcycle system). |
| Removed | rpm_servermsgDelay. |
| Removed | Team lock from clanvsall admin command. |
| Removed | suspend and hide admin commands. |
| Removed | g_headshotmessage cvar. |
| Removed | g_showTkMessage cvar. |
| Removed | g_serverCountry command. |
| Removed | g_teamchangedeath cvar. |
| Removed | g_statslogging (unused). |
| Removed | antifake command. |
| Removed | H&Z: Shotgun knockback effect on zombies. |
| Removed | H&Z: Zombie invisibility effect. |
| Removed | /refresh check limit at round start for H&S. |
| Removed | gg_style cvar command. |