Rox Mod Download

Here you can download the latest Rox Mod version. This page is updated together with the changelog.
Any important changes to the Rox Mod. as well as the current release Date and Version, will be noted below the download.


DOWNLOAD RoxMod


Download Logo Release Date: 25/12/2025

* HIGHLIGHTS *

Most important changes since the previous version will be noted here. Full changelog will be available below.

Fixed Multiple crash issues: outfitting on Linux, weapon animations, map editor entity saving, and twist/untwist command
Fixed Critical entity vanishing bug caused by excessive BSP models exceeding snapshot limit
Added Auto-voting system: automatically starts a vote 3 minutes before map end with two random maps from the mapcycle
Added Map Editor major enhancements: BSP/MD3 model manipulation, custom-sized terrain, cagefight support


* FULL CHANGELOG *

Every small change to the mod, will be noted below. If you are interested to see what has been fixed, changed
or added since the previous version, then this page is meant for you! :)

Rox Mod 1.10
Added Auto-voting system that starts 3 minutes before map end with two random maps from mapcycle.
Added Map editor BSP deletion, MD3 model manipulation (move, rotate, delete).
Added Map editor custom-sized terrain with visual placement lines and dynamic updates.
Added Map editor cagefight support.
Added Map editor commands to list BSP instances and MD3 models (/additem bsplist, /additem md3list).
Added H&Z killstreak system.
Added H&Z end-of-map scores list similar to H&S.
Added H&Z forcefield grenade random distribution when no winner found.
Added Signal interrupt handler for Linux.
Added "Clear All" database functionality.
Added Briefcase carrier modes for Infiltration maps (noroof system).
Added Watertower ladder spawner entity for mappers.
Added Warning message for older RPM versions.
Added timemute admin command.
Added Armor protection for Gun Game (weapon won't downgrade while carrying armor).
Added Fade effects to admin-only chats with customizable color system.
Added 'admin_customprefix' cvar to toggle between old and new chat prefix styles.
Added 10-second cooldown for /dropitem command in C&R and H&S.
Added Click sounds to admin commands.
Added Winner's name to H&S stats awards.
Added Seekers raise hands when they win in H&S.
Added Seekers catch fire when killing hider in H&S.
Added Color fade effect to "won" text in H&S.
Added Missing tokens.
Added Hard restarts for custom gametypes.
Added Command to clear zombies database.
Added Team invitations now persist across map changes.
Added !l t option to lock teams.
Added Broadcast command player ID support (e.g., !bc #1 is awesome).
Added Missing timelimit hit messages for gametypes.
Fixed CloseWholeOrMiddle system now properly supports nowhole and nomiddle entities.
Fixed First blood message not displaying in RPMPRO mode.
Fixed H&S player name not displaying when receiving random grenade alone after map restart.
Fixed Backpack giving grenades when grenades disabled.
Fixed Demolition virus model disappearing after bomb explosion on non-barrel models.
Fixed Entity positioning and rotation issues on unsupported maps.
Fixed Cagefight issues with unsupported maps.
Fixed Grenades not enabled by default in H&S.
Fixed Hiders victory message issue.
Fixed Spawn angles and blocker problems.
Fixed noroof entity functionality.
Fixed Bots moving to spectator automatically.
Fixed g_motd not displaying faded colors on connect.
Fixed twist/untwist crash.
Fixed Bots team selection.
Fixed Negative health and armor values when players kill each other simultaneously.
Fixed /dropitem spam prevention for CTF.
Fixed Thermals not being given to hiders.
Fixed H&Z duplicate "shotguns distributed" message after warmup.
Fixed "Timelimit not hit" message appearing during intermission.
Fixed Admin status not immediately removed when player removed from list.
Fixed Christmas message typo in obituary system.
Fixed getParamClient special character validation causing ID to always be 0.
Fixed Pass admin status not immediately removed for in-game players.
Fixed !pm messages not displaying when sent to dead clients.
Fixed Outfitting crash on Linux.
Fixed F1 teleport grenade explosion effect triggering incorrectly on jump throws.
Fixed Weapon animation crash.
Fixed Entity vanishing issue from excessive BSP models exceeding snapshot limit.
Fixed Random tips only working on INF-based gametypes.
Fixed Missing "team" argument for boosters in map editor.
Fixed Players not receiving extra grenades at round start due to pointer handling issue.
Fixed Players occasionally spawning outside cage during cagefight.
Fixed duplicateIps = 0 now treated as disabled (no per-IP limit).
Fixed Admin runover command missing click sound.
Fixed Scores resetting when seeker with points switches to hiders before release.
Fixed Seeker limit check: dead hiders can't join seeker team when full.
Fixed Incorrect "top hiders" selection for cagefights from late joins.
Fixed Memory leak in profanity filter.
Fixed Zombie scoreboard displays "none" instead of empty text when no data exists.
Fixed False "flag returned" messages after team swap in CTF.
Fixed Empty reply prevention in !PM.
Fixed Shortcut callvote commands for timelimit and scorelimit.
Fixed Teamkill not giving -1 score.
Fixed RCON ban/kick/timeban now accept full reason text.
Fixed RCON logging now captures full commands.
Fixed takejet command model disappearance during noclip.
Fixed Spectators unable to use freefloat when viewing frozen players.
Fixed MM1 bullet not knocking back hiders.
Fixed Map editor crash when saving entities with large message fields.
Fixed M4 cage weapon behavior when running out of ammo.
Changed "g_AvailableWeapons" to "AvailableWeapons".
Changed Briefcase distribution to 2k3-style system.
Changed Outfitting timing: grenades now given after seekers released.
Changed Removed player count requirement for dropping RPG (matches 2k3 system).
Changed "Dropped item" message style.
Changed Booster sound to 2k3 version.
Changed Cvars from rpm_* to ServerMessage_line1, ServerMessage_line2, etc.
Changed Inactivity timer: admins moved to spectator with countdown warning.
Changed Moved cheat commands to /dev command.
Changed Multiple H&S message styles.
Changed Pause/unpause messages: "Resuming in X sec" and "Paused!" with longer display.
Changed Team switch delay from 5 to 3 seconds.
Changed "On fire" and "killing spree ended" messages.
Changed Only S-Admins can use cheats when enabled.
Changed H&Z: Zombies team locked by default, auto-opens when 2+ zombies present.
Changed !bug command limited to once per 3 minutes with disable cvar (disabled by default).
Changed Identity skin changes limited to once per 5 minutes.
Changed Admin login message style.
Changed Teleport grenade to match 2k3 behavior with stricter height checking.
Changed /stats layout.
Changed "N/A" country to "Unknown" when unavailable.
Changed !PM text style.
Changed Anticamp cvar names (removed rpm_ prefix).
Changed Consolidated camper punishment cvars into single "antiCampPunishment".
Changed Voting system with !v voting command.
Changed Renamed g_fvote to g_vote.
Changed Renamed g_maxIPConnections to duplicateIps.
Changed Renamed g_talkingGhosts to publictalk.
Changed /stats display: versions below 1.0 show two decimals, 1.0+ show one decimal.
Changed Maplist now requires admin level to access.
Changed nomiddle/nowhole/nolower system improvements.
Changed Restored original mute behavior with timemute addition.
Changed Golden flag only works in comp mode.
Changed Reworked teleporter with better alignment and higher touch height.
Changed Better seeker/hider balancing based on current counts (2k3 logic).
Changed Ban/clan/admin lists split into chunks to prevent client overflow.
Changed Improved admin and clan management command reliability with better database handling.
Changed H&Z: Updated forcefield messages with disappearance notification.
Changed H&S: Hiders can change extra outfitting until seekers released.
Changed Extra outfitting given when hiders suicide before seeker release.
Changed Admin toggle command now properly resets roof timers.
Changed noroof timer activates at round start instead of 5 seconds after.
Changed Comp mode teams locked only when game starts.
Changed First player always joins seekers when g_teamAutoJoin enabled.
Changed "Server is running" message displays immediately on connect.
Changed Updated country database to 15th December 2025
Removed Weapon-giving click sound (now plays when seekers released).
Removed g_setnextMap (using safemapcycle system).
Removed rpm_servermsgDelay.
Removed Team lock from clanvsall admin command.
Removed suspend and hide admin commands.
Removed g_headshotmessage cvar.
Removed g_showTkMessage cvar.
Removed g_serverCountry command.
Removed g_teamchangedeath cvar.
Removed g_statslogging (unused).
Removed antifake command.
Removed H&Z: Shotgun knockback effect on zombies.
Removed H&Z: Zombie invisibility effect.
Removed /refresh check limit at round start for H&S.
Removed gg_style cvar command.